Virtual reality developers want to create more realistic immersive experiences. In addition to games, applications, and users, even the seats in the game can further improve the player's game experience. For example, the Roto VR game seat developed by Elliott Myers can bring a more realistic virtual reality experience for the players. So you don't have to stand up and walk around, you can experience different kinds of fun.
The Roto VR seat
is a seat designed for virtual reality, augmented reality and 360-degree content, which can rotate in the real world and cooperate with the scenes in the virtual world. Elliott Myers, chief executive and founder of Roto VR, said that Roto VR provides an unprecedented 360-degree virtual reality immersion experience, and the price is not as expensive as it is imagined. Not just in games, any kind of experience about virtual reality or augmented reality can be integrated into Roto VR.
Whether it's a game center, a shopping mall, a hotel, an airport or an Internet cafe, you can provide a virtual reality experience with the help of Roto VR. It can even be used in universities, cinemas, and stadiums to bring a more realistic virtual experience for all the audience.
The Roto VR seat can seamlessly integrate the display world with the virtual reality immersion. By matching the movement with the motion in the virtual reality world, the player's eyes synchronize with the headgear to make the virtual reality experience more real. At the same time, it can solve the inherent problems of traditional virtual reality devices, such as cable comfort, dizziness and so on, providing a more comfortable and safe gaming experience.